📃Three-Pager [15 min read]

Project Pride

🎮️ Game Title: Persian Corridor 🎮️

Genre: 3D Third-Person Stealth / Narrative Adventure
Setting: WWII Iran (Persian Corridor) – A child’s struggle through war, myth, and grief.

Pitch

[Elevator Pitch] A stealth-driven journey where a grieving Iranian boy escapes war into Persian legends—but the longer he hides in fantasy, the more his trauma hunts him in the shape of nightmares from Zoroastrian mythos.

The Experience:

Play as Kurosh, a young boy in Iran, stealing medicine to save his village from leprosy and foreign troops. To survive, he retreats into Ferdowsi’s epic tales, imagining himself as the hero Rostam, but every second spent in fantasy drags him into a nightmare world where soldiers become demons, and his grief threatens to consume him.

Tone & Inspirations:

HOOK

Platforms: PC (Steam/Epic) | Price: £7.95 | Release: Target 2027 (Nowruz)

Core Vision

Persian Corridor is a third-person stealth game set in WWII Iran, where players control Kurosh, the youngest son of a village chief, in the days following his mother’s death from leprosy. As occupying forces demand the village’s dwindling food and medicine, Kurosh’s family fractures:

The Twist

Kurosh copes by escaping into the heroic myths of Ferdowsi’s Shahnameh, imagining himself as Rostam to brave enemy camps. But these fantasies come at a cost: overuse plunges him into Zoroastrian nightmare realms (where soldiers morph into Daevas), and risks permanent detachment from reality.

Gameplay Pillars

Why It Stands Out

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Prototype footage - It was built on Unity just so get the concept working


High Concept Img

"In a world where adults choose fight or flight, a child steals back hope, one ration at a time."

Themes [Essence of the game]

Before we continue...

Reminder of the 5 stages of Grief [Denial, Anger, Bargaining, Depression, Acceptance]

1. Family as Fractured by Grief

2. War as a Secondary Antagonist

3. Mythology as Trauma Response

4. Acceptance as Victory

Depression/Acceptance explained in narrative arcs

image

"Can a child steal enough hope to mend a broken family?"

Historical Context

1. The Persian Corridor (1941–1945)

2. Civilian Experience

3. The Orphanage (2019 Film) Connection

4. Why This Matters

"Iran lost 40% of its grain to Allied troops in 1942"

Mechanics

Core Gameplay Mechanics

1. World-Switching System

2. Obstacle Design

3. Progression & Fail States

Example Playthrough Snippet

  1. Real World: Confronted by a locked gate and soldiers.

  2. Fantasy (7 sec): Gate disappears; soldiers ignore you.

  3. Nightmare (7 sec): Gate reopens as a Daeva mouth; must sprint through before lava spreads.

  4. Fail: Stuck in nightmare? Restart checkpoint with altered dialogue ("You’re not thinking clearly...").

A minute of Gameplay

Note: it used to be 4 seconds to spend in fantasy, it is now changed to 7, so if you see 4 seconds, assume 7 and if you see 8 seconds assume 14 seconds.

Media

Stealth game: Player gets to an obstacle,

[that being an enemy AI they want to pass around or climb a wall]

Player presses Q →

| World changes to fantasy based on Persian Mythology, obstacle is simpler to overcome,

| They overcome it and press Q again or run out of 7 second timer →

| World changes again to Nightmare realm based on Persian and Zoroastrian Mythology, obstacles are harder to deal with here.

→ | If more than 7 seconds in fantasy, they spend 14 seconds in nightmare realm.

Narrative Point: His mother used to read Adventures of Rostam: Rostam and the White Div (Book Below) which is a famous kids book in Iran!

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Character Cheat Sheet

Character

Name

Historical Parallel

Grief Stage

Symbolism

Father

Darius

Darius I (order amid chaos)

Denial

Broken tablet (clinging to past)

Elder Son

Kaveh

Kaveh the Blacksmith (revolt)

Anger

Patched cloth (rebel flag)

Young Son

Kurosh

Kurosh/Cyrus the Great (hope)

Bargaining

Rusty coin (idealism)


Technical Overview

System Requirements (Estimated):

Minimum

Recommended

Win 10, i5, GTX 970

Win 11, i7, RTX 2060

8GB RAM

16GB RAM

15GB SSD

20GB SSD


Project Scope

Development Team
(Current as of June 2025)

Role

Contributor(s)

Status

Game Design

@Hamie Nouri

Active

Programming

[Your Name Here]

Open

3D Art

[Your Name Here]

Open

2D Art

[Your Name Here]

Open

Audio Engineer

[Your Name Here]

Open

QA

@Hamie Nouri

Active

Voice Acting

Dominic Daniels

Confirmed

Need more

Producer

@Hamie Nouri

Active

Engine Shift:

Call to Action:

"Want to shape a game blending Persian history with emotional stealth gameplay?

JOIN US! or just contact me." 😅 - @Hamie Nouri [Discord → KuraiSensei#7210]


Budget

Spend Type

Planned

As of this moment...

None

Loan

Maybe? depends on situation and loan type!

Publisher

If I get lucky and find a publisher, then yes! Look into Philippines company, i.e. Expedition 33

Crowdfund

Will not apply for the service until the game production has completed the beta

There will be at least 6 goal marks:

  1. £10,000 - The game scale won't change but the time of release could potentially be delayed

  2. £20,000 - The scale would stay the same but the release would not be delayed

  3. £30,000 - The scale increases for a better experience.

  4. £50,000 - I will rely more to external sources and finish the game sooner with higher scope

  5. £70,000 - I will quit my Job and go full time on this + all the above

  6. 100,000 - I contract folks to help me with this project (outsourcing)

  7. 500,000 - The game will be completed as a full game with longer narrative and gameplay

Grants

Epic Grant is a target

There is also cultural implications that can be a way to get grants from different institutions

Funding Avenues

  1. Grants:

    • Unreal Dev Grant (priority).

    • Cultural grants (e.g., British Council, Iranian Arts Council).

  2. Crowdfunding:

    • Kickstarter/Indiegogo post-vertical slice (Q1 2025).

  3. Publisher Partnerships:

    • Targeting Expedition 33 (Philippines) or Whitethorn Games (narrative indie focus).

Risk Mitigation

"This version balances transparency with ambition"


Production Timeline

More detailed timeline will be available after core team members have been recruited.

(Pre-Production: June 2025 – Nowruz 2028 Release)

Key Persian Cultural Dates as Milestones

Phase

Timeline

Target Date

Cultural Significance

Pre-Production

6 months

Yalda 2025 (Dec 21)

Winter solstice; symbolic "rebirth" of the project. Deliver: Final GDD, prototype polish, core team "recruited".

Vertical Slice

6 months

Nowruz 2026 (Mar 21)

Persian New Year; demo with core stealth + 1 mythic power.

Alpha

9 months

Mehregan 2026 (Oct 2)

Harvest festival; all mechanics implemented (70% content).

Beta

6 months

Nowruz 2027 (Mar 21)

QA/polish phase; backer feedback integrated.

Launch

6 months

Mehregan 2027 (Oct 2)

Full release (Steam/Epic).

Contingency Plan

For Legacy version of overview, visit the Trello Link!

Published with Nuclino