WWII
Leprosy
Mothers Death
Invaders Camp outside the village
Meeting brother | Learn about the mechanics
Village meeting | Exposition and stealth mechanic
Kaveh's Rebellious View | Built up and end of exposition
Kurosh's Decision | End of Part 1, Main gameplay begins
Camp Sneaking | Player sneaks into camp and enters their segments
Kaveh's Decision | POV changes to Kaveh, dialogue system, player chooses to plant the "package" in the enemy base using internal source. One of Kavehs friend can't do it, so he runs away.
Camp Stealing | POV back to Kurosh, he learns that the enemy is human too, they are also hurt, they also have death, meets a new character who is a medic and an engineer. They help him get what he needs and the interaction helps him accept the grief, he is beginning to understand death is permanent. Still stealth his way out.
Father or Leader | Small cut-scene that the father fond out the elder brother is doing something stupid thanks to that friend that ran away, they have a talk/ a challenge of philosophy, which ends when they both realise Kurosh is not with the other one.
Camp Escape | The player needs to get out, there is only one way to leave the last area the player is by. Which requires activating the alarm, and by this point Kurosh ability doesn't work properly, all 3 worlds start to blend into one. And at the very end, before he makes it out, the explosions go off while Kurosh is still running, player doesn't see if he made it out or not.
Guilt of Family | Both father and Kaveh realise their bickering made them not pay attention to Kurosh and lead to him running into the fire. They are helpless again, as they are watching, they see that Kurosh is running, but the explosion catches up to him (still un clear if he made it out or not)
END | TBD but for now, the idea is to leave it for the players decide if he survived or not. If this game becomes successful, we would make Chapter 2 which is same story but different perspective, perspective of the foreign army.
The Persian Corridor is a role-playing historical game set during WWII located near North West of Iran. The player takes on the role of Kurosh [Cyrus | کورش] the younger brother of Kaveh (کاوه). The two sons to the elder of the village (کدخدا). They get to experience the horror effect of war and Leprosy. Losing their mother to a disease that neither of them could save. Becoming the reason to push their family apart. Father buries himself into work, elder brother turns grief into anger while the youngest son is processing the confusion, denial, fear and change.
In the meanwhile the foreign forces push any village or city they come across to provide their units food, medicine, and force civilians into "volunteer" manual labour, leaving the villagers in desperation and thoughts to decide if they should retaliate or stay silent and ride the wave of life.
The father (Village leader) persuades the village that the army will leave, no need to resist. این نیز بگزرد "This too shall pass"
On the other hand, his eldest son finds a target for his anger and rallies the youngsters to rebel, resist and retaliate against the invaders but not in the traditional protest way! He wants to destroy their equipment and their base with any means necessary!
While the youngest son, unknown to everyone else, sneaks into the enemy base to steal food and medicine. Not realising his elder brother is planning to destroy the base.
Which reflects on to the theme of this game. Its all about family, love, overcoming your fears/demons, culture, and dealing with grief and mental health.
The map is divided into four main sections that if you squint your eyes, it spells Iran in Farsi (ایران).