Commander [Enemy AI]

Abilities

These fuckers are trouble.

In Normal alone...

They are unpredictable, and they are powerful.

Their walking pace is same as player running base.

Their running pace is faster than the sniper.

They can see and they can hear, shorter range but they can do it at all times. When player sees them, they should just stay away. They are hard to deal with and handle.

They are going around to make sure if the soldiers are doing their job right.

[Stretch Goal] if they are close to any unit, whatever the ability of the enemy AI is, gets a boost. If it's sight, they see further, if it's hearing, they hear further, if it's walking, they pace faster until they are out of range of the Commander.

In Fantasy, this is the only one thats close to hazardous. When it catches you, it turns you to creature (stunned) in fantasy world. While you are that creature, you can't go to nightmare.

Nightmare, is the scariest one, it will take most of the camera, it will shake the camera as it's chasing the player. Yes it will always know where is the player, player needs to run. Think little nightmares. At first it rotates it's head to player, then it goes psycho.

It needs to feel so scary and unnecessary anxiety that the player would spend less time on fantasy just so they don't have to spend time in nightmare.

Code Structure

Recommendation State Tree

Appearance

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Allied commanding officer June 6t,h 1944

In Fantasy they are... Idk yet, open to suggestions

In nightmare, they are more monstrous than anything

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Using this as inspiration maybe, haven't fully thought it out yet...

Published with Nuclino