This is a live section, further we go into development, we will discover more Hazards that we may need for the game.
There are areas in that are so traumatic that the player will struggle to get past them without relying on their power. One of these areas is the warehouse that they have kept Mother's dead body. It is a quarantined area as the dead bodies in that building have all died from leprosy and it is contagious.


Every time player looks at the warehouse, (Red box above on the map) the screen has the following effect while the stress meter increases:
If player continues heads too close to the warehouse, then this effect is added to the screen before they reset the level (with less white):
There are other obstacles like tree branches that are in the way of progression or boulders or walls that player wants to climb and so on.
Idea of Fantasy world is so that the player would feel as though they can rest a little. So I would prefer if we didn't have any hard core / specific fantasy hazards. On the other hand I do want some sort of hazard that they wouldn't just let their guard down too much. The hazards here would be similar to stun, where the player is stuck and can't skip to nightmare. Which also gives them enough time to look around and enjoy the cultural aspect of the game.
For example getting trapped into a bubble, or an animal starts licking their face.
Some traps could be psychological. For example introducing animals they can interact with, so they would get tempted to pet them, which would mean they spend more time in the Fantasy world.
Something like this (But player is inside it instead)
At the same time we want the fantasy world to be stylised to match Persian poetry books and carpets. so keep that in mind too!
The most gruesome, horror like locations are in this side of the world. Everything and anything can and could be the hazard. At this point, I don't have an image for it, we will find out more (I am hoping) the further into development we go.
Any and all suggestions are welcomed here.