Patrol Guards [Enemy AI]

Abilities

Normal → This type has one additional behaviour,

Patrol → look around → Chase

If they managed to capture the player, then player restarts from checkpoint.

They are same as guard AI just with walking abilities. Everything else is exactly the same!

Code Structure

Recommendation State Tree

Same tree as guard with one additional behaviour. Patrol between point A, B, and C.

Always 3 points or more for Patroling.

Appearance

Exactly same as normal Guards [Enemy AI] soldiers. Maybe different helmet? Slight pattern difference perhaps?

Published with Nuclino