Normal → This type has one additional behaviour,
Patrol → look around → Chase
If they managed to capture the player, then player restarts from checkpoint.
They are same as guard AI just with walking abilities. Everything else is exactly the same!
Recommendation State Tree
Same tree as guard with one additional behaviour. Patrol between point A, B, and C.
Always 3 points or more for Patroling.
Exactly same as normal Guards [Enemy AI] soldiers. Maybe different helmet? Slight pattern difference perhaps?