The Jungle

The original map design in the pre-pre-production was like the following:

Page 1

Green squares are tree lines

The half a circles are large rocks that are not climbable.

The blue is the obstical that the player can walk through only by using the Q power

Example of this section is available on Unity Prototype.

Game Mechanics

The images used to explain the prototype is set for this part of the map

General description

Its the Warm-up section of the game. The easiest section so that the players can get used to the mechanics with no real and immediate danger. We have already introduced the mechanics to the players on the The Farm level, but here they get to use it with out having their hands held.

However the deeper they go into the jungle, the closer they get to the military base, where all the danger resides.

The size of the Jungle will be bigger than original design but it depends of time and budget. Naturally, it would be great [Stretch Goal] if they have enough room and obsticles to continuously be able to use the power, and creatively, in anyways they want, not by just the one way we plan for them. not sure if that made sense so I am going to explain it further: imagine if you had that power and there was only one obsticles in front of you, then there is only one way you could potentially use that power, however if there are multiple different routes and ways to get to the end, then you can be creative on how you want to use that power or what route you want to take to get to the end part.

Map and level ends when they reach the gate/ entrance of the enemy base! As is, just a title pop up and maybe a quick sequence to show the next gate is enough, but if scope allows it:

[Stretch goal] it would be great if there be an in-game cut scene in between the two areas to vindicate their arrival and to have some internal dialogue. This cut scene can be something as simple as the player whispering to himself "yes! I am finally here, now how do I get in?"

Or it could be from soldiers perspective of 'who is there? Oh it must have been the wind'

Levels that use this area

Level 1: The Entrance (ا)

This is the part before the we get to the main gate, think of it as Mario 1-1

Connections to other areas

The Farm → Area before this one

The Military Base - Ground Floor → Area after this one

Since this game is Narratively mostly linear, the connections to the levels are usually one or two, the area before and / or After.

Published with Nuclino