The original map design in the pre-pre-production was like the following:




I was very Green when I drew this level, so naturally I think this level needs touching up and it feels very disconnected and unrealistic to the base.
Consider this as draft 0 instead of draft 1 of the map, the over all layout will probably stay the day since it's desired to be drained in a way that it represents the first letter in Farsi alphabet as it's the first letter to spell Iran in Farsi.
The goal of the maps is to have them set in a way that it spells Iran in Farsi by end of the game, having each letter or part of the letter be part of the narrative.
Incase you missed it, Iran is spelled like the following: ایران
This alrea is the bigger chuck of the ا which is why it's so straightforward.
This will be the First level after the tutorials
The idea behind this level is to introduce players to the mechanics of each enemy AI, there won't be much challenge to get past them so naturally there are only few collectibles for the player in this level. Probably 3 collectables in total. [as in "Medicine and Food"]
The rail way would be on the side of the map above. Its parallel to the (ا) and it's half complete, a great Stretch goal would be the more the player plays the game the further the rail is built, but that's just and extra pointless feature, literally the last stretch!
Their base has lower levels as their engineers were testing to see if they can dig to go under a mountain before they actually implement it on the rail ways.
It would be nice to have Easter eggs that are blueprints of the mountain dig side. Potentially as a secret collectables (Think doom toys in DOOM)
Since it's the base level, the collectables in this level should be just Health Kit and Water Flask, would be grate if they were proc gen.
In this area alone, there should be 4 mini areas. First 3 are introductionary to each AI and last one is area that contains a combination of all types!
From The Jungle