Game starts in the early morning. Player is in the Rice Farm, pre-game the character that player is controlling has just woken up, changed and is now leaving the resting area to go outside. As soon as you leave the building there is a waypoint for player to get to Kaveh, the elder Brother.
If player tries to look left and right, they will see the rest of the rice farm but the way point is pointing at the brother. When the player gets close enough:
First Cut Scene that tells the players Mum is dead, Also directly leads to Stone throwing tutorial.
After the player throws some rocks to beat his brother in a competition (friendly game) the Elder brother gets distracted by the commission and decides to head to the centre of the area, (the building for the community to meet/pray/discuss things about the village)
He is not entering, but hearing what is happening inside.
More detailed Script available on 📑 Script Sample 📑
There are 3 segments planned for this section, which is exposition dump.
Meet Kaveh, the Elder Brother (tells the player mum is in a better place)
Meet Baba, the Father and Village chief (tells the people about the invaders and we should do nothing about it)
Miss Mum, see the morgue and accidentally end up using the power,
Want to return everything the same way it used to be. SO the journey begins!
→ There are 3 mechanics that we want to teach the player.
→ Movement, Stone Throwing, and Using the "Power".
First Draft:

The Safe House (Place the family sleeps and rests)
The Kitchen
The Communal Space (place that villagers meet to discuss and/or pray)
The Cottage and Farm,
The Storage now its "The Morgue"
Prototype Design:

Since its a linear narrative, it leads into Level 1: The Entrance (ا)