Tutorial

Synopsis

Game starts in the early morning. Player is in the Rice Farm, pre-game the character that player is controlling has just woken up, changed and is now leaving the resting area to go outside. As soon as you leave the building there is a waypoint for player to get to Kaveh, the elder Brother.

If player tries to look left and right, they will see the rest of the rice farm but the way point is pointing at the brother. When the player gets close enough:

After the player throws some rocks to beat his brother in a competition (friendly game) the Elder brother gets distracted by the commission and decides to head to the centre of the area, (the building for the community to meet/pray/discuss things about the village)

He is not entering, but hearing what is happening inside.

More detailed Script available on 📑 Script Sample 📑

WorldsSetup14th April 2026

Objectives


→ There are 3 mechanics that we want to teach the player.

Location(s)

First Draft:

1000099269

The Safe House (Place the family sleeps and rests)

The Kitchen

The Communal Space (place that villagers meet to discuss and/or pray)

The Cottage and Farm,

The Storage now its "The Morgue"

Prototype Design:

image

Level Lead Up

Since its a linear narrative, it leads into Level 1: The Entrance (ا)

Published with Nuclino